For now though, let's have a look at the remaining minis. There are sixteen in total: one nob I've finished up, two spannerz, three boyz and ten grots.
Showing posts with label Nobz. Show all posts
Showing posts with label Nobz. Show all posts
Tuesday, 13 December 2016
Gorkamorka kommishun - almost dere
Well, actually already dere as of the time I'm writing this post, but for the sake of chronology and stuff I'll split the remaining content between two posts. So yes, everything is 100% finished, and based. This post will be focused on the remaining boyz and grots, while the next one will have group beauty shots of the entire commission. Trukks, bikes, buggies and gits all together, with bases complete. I also want to include a short video showcase, for which I've already recorded a ton (~90 mins) of footage that I now have to cut down and edit into a short, presentable clip, max 10 minutes long. Once that is done, The post will go up, hopefully by the end of the week.
Sunday, 27 November 2016
Gorkamorka kommishun - vehiculz dun
Well, I could go on and rant about how this all took to long, but I'll just get to the point instead. About a week ago I finally ticked off all the items from the vehicle list, thus making this part of the commission complete, leaving me with four orks and ten grots left to build. Of which I currently have only two spannerz left.
Here they are in all their fully-equipped glory in a group photo. As you can see a bunch of stuff was added since the last post. Armour plating, weapon mounts, and several gubbinz. Pretty much everything is magnetised or removable, making everything highly customisable and allowing certain stuff to be swapped between vehicles.
Thursday, 31 December 2015
Gorkamorka kommishun - an' dere wuz light...
...in more than just one way, actually. Glad I managed to get this post out in less than a month from the previous one. I was going to on Saturday/Monday, but there was a little delay and then stuff happened and I postponed it till today, for a very good reason, as you shall see. Also worth noting probably is that this is the 20th post on Da Wazgarg Rokkaz. A small anniversary, but an important one nonetheless. Somehow I'm able to keep cluttering this little corner of the interwarpz with my ramblings and pictures despite various swings in mood and resulting productive output. Over 3600 views were accumulated since I started in late May, which I have no idea if it's a significant number, considering I only applied to Natfka's banner roll. That's not important though. What's important, is that there seems to be a handful of people who like my work enough to keep checking back every once in a while. I would hereby like to thank you all for this silent encouragement. Furthermore, I would also like to thank Greg and Tim for not so silent encouragement by leaving feedback in my comment section, glad to have you guys here.
Okay, that seems to have turned into a bit of a summary post, which makes sense, seeing as I'm writing it on the last day of 2015. But enough's enough, time for the good stuff and pictures.
The big trukk is pretty much finished, as far as the major things go. I might add a separate reinforced ram, as the current one is attached permanently, but that's it. Finished the last of extra armour panels and added some chain to tie down the stowage. I might just be growing up to the decision to finally glue the engine on along with the exhaust stacks so I can add the mounting brackets and connect the driveshaft.
Okay, that seems to have turned into a bit of a summary post, which makes sense, seeing as I'm writing it on the last day of 2015. But enough's enough, time for the good stuff and pictures.
The big trukk is pretty much finished, as far as the major things go. I might add a separate reinforced ram, as the current one is attached permanently, but that's it. Finished the last of extra armour panels and added some chain to tie down the stowage. I might just be growing up to the decision to finally glue the engine on along with the exhaust stacks so I can add the mounting brackets and connect the driveshaft.
Sunday, 4 October 2015
Gorkamorka kommishun - can't fix woz broken
Just take it apart and try again instead. I've had a small hiatus from the other secret project, so I went back to try and figure out the trukk and it's issues. I stripped the plating from the front only to discover that the problem lies even deeper. I kept trying to figure out just what is wrong until I took a look at my sketches and it finally clicked.
Front wheels were misplaced. Simple as that. Whereas in the sketch they were in line with the front engine, on the model they ended up in the middle between the two. The reason being there was a neat spot for top suspension mount. That in turn made the front feel unnaturally long and made it impossible to come up with anything decent looking.
Front wheels were misplaced. Simple as that. Whereas in the sketch they were in line with the front engine, on the model they ended up in the middle between the two. The reason being there was a neat spot for top suspension mount. That in turn made the front feel unnaturally long and made it impossible to come up with anything decent looking.
Sunday, 23 August 2015
Gorkamorka kommishun - wurkin' title
Okay, I'm really fed up with the atrocious rate at which I work. Because of that, I'm changing the way I'll be posting updates here. Instead of dropping one whenever enough content has built up, I'll be posting weekly, no matter if I blutacked one mock-up together, or built a whole army. Hopefully the fear of having nothing to post will motivate me enough to cease being an atrociously lazy git.
That being said, measly progress was made. First up, the spanna had his arm assembled and a blowtorch built. Needs a hose going to the button at his belt and a handgun.
That being said, measly progress was made. First up, the spanna had his arm assembled and a blowtorch built. Needs a hose going to the button at his belt and a handgun.
Photo quality is slightly worse than usual since I forgot I have to post today and couldn't get enough daylight. Still have yet to buy a proper light setup.
Sunday, 2 August 2015
Gorkamorka kommishun - blunderin' about
Still trying to kick into a proper working pace, I'm slowly overcoming all the crappy moods and bouts of pessimism. I'm way behind the schedule I was hoping for. By now I'd wanted to have at least all 20 boyz done, and I'm just barely skirting half that number. Wonder if I can somehow get those done until the end of next week. I want to get on to the vehicles dammit.
Meanwhile, here's a group shot showing the boyz in their current state, all 10 of them, 7 of which are done. The shooty nob on the right needs minor work, while the two boyz in front were just test-fitted together and need gluing, filling and detailing.
Meanwhile, here's a group shot showing the boyz in their current state, all 10 of them, 7 of which are done. The shooty nob on the right needs minor work, while the two boyz in front were just test-fitted together and need gluing, filling and detailing.
Wednesday, 8 July 2015
Gorkamorka - da kommishun projekt
'ere it is den! Da projekt wot I kept mentioning da 'ole time. Gorkamorka it is!
Why am I building stuff for Gorkamorka even though I don't really have a playable 40k army after two years? Well, I've accidentally been commissioned to build two Ork mobs for the game and after a bunch of emails being exchanged I decided to roll with it. I'm supposed to build 20 boyz (including nobz, spannerz and all that), 10 grots, 3 bikes and 4 vehicles (mix of trukks and buggies, 2 regular, 2 trakked) The picture below shows what I'm working with. Of course, my ridiculously large hoard of bits comes in handy every now and then.
Why am I building stuff for Gorkamorka even though I don't really have a playable 40k army after two years? Well, I've accidentally been commissioned to build two Ork mobs for the game and after a bunch of emails being exchanged I decided to roll with it. I'm supposed to build 20 boyz (including nobz, spannerz and all that), 10 grots, 3 bikes and 4 vehicles (mix of trukks and buggies, 2 regular, 2 trakked) The picture below shows what I'm working with. Of course, my ridiculously large hoard of bits comes in handy every now and then.
I'm having quite a lof of fun with it so far. The range of options is naturally way better than your regular 40k boyz mob, which is pretty much all I've done so far and it's great to play around with. Also, since I'm mostly supposed to convert rather than scratchbuild, things are going faster than I'm used to, which is super nice as well.
Saturday, 4 July 2015
Rokk 'ard, ride free - Da biker nobz
Alright then! Last one of the catch-up posts is here. That means the next one will be of an ongoing project and it should hopefully continue like that. Those are the last minis that I've finished, a trio of nob bikerz that were painted together with the looted wagon.
Once upon a time I bought a box of bits and various crap that looked reasonably useful for its price, though later it turned out to be mostly crappy recasts of various ork parts and I kinda set it aside. Once I actually dug through it fully, I found about ten old ork warbikes, along with a bunch SM/CSM ones. Ended up trading the SM ones to my local crack dealer* buddy for some more ork bitz and decided to see what I can do with the rest. Since I usually tend to overcomplicate things on the first go, I went for nobz rather than regular bikerz, meaning I'd have to make sure they're bigger than regular warbikes.
Once upon a time I bought a box of bits and various crap that looked reasonably useful for its price, though later it turned out to be mostly crappy recasts of various ork parts and I kinda set it aside. Once I actually dug through it fully, I found about ten old ork warbikes, along with a bunch SM/CSM ones. Ended up trading the SM ones to my local crack dealer* buddy for some more ork bitz and decided to see what I can do with the rest. Since I usually tend to overcomplicate things on the first go, I went for nobz rather than regular bikerz, meaning I'd have to make sure they're bigger than regular warbikes.
Sunday, 24 May 2015
'ere we go! - introductory post
Woooo, got the template roughly figured out as far as colours and stuff go. You can probably tell I'm pretty bad at this and I, as a design student, should be ashamed of such a rampant lack of web design skills. Alas, I am not.
Nobody cares anyway, so let's get to the good stuff.
Orkz. Specifically the focus of this blog, my (atrociously) slowly growing army, Da Wazgarg Rokkaz. The name was conceived using that old ork glyph chart thing and boils down to two main components: Waz - synonym for the colour red, also meaning speed, excitement and fright. One of the more common glyphs nowadays, it's the arrow thingy.
The other one is Garg, less known as it's just a square shape. Means huge, terrifying, noisy and powerful. Sounds pretty good for what I intend to be a mix of Goffz and Evil Sunz, leaning heavily towards Kult uv Speed. Goffs to represent a penchant for 'eavy muziks (hence the Rokkaz part) and Evil Sunz for the speed-crazy petrolhead aspect of my take on the greenskins.
Nobody cares anyway, so let's get to the good stuff.
Orkz. Specifically the focus of this blog, my (atrociously) slowly growing army, Da Wazgarg Rokkaz. The name was conceived using that old ork glyph chart thing and boils down to two main components: Waz - synonym for the colour red, also meaning speed, excitement and fright. One of the more common glyphs nowadays, it's the arrow thingy.
The other one is Garg, less known as it's just a square shape. Means huge, terrifying, noisy and powerful. Sounds pretty good for what I intend to be a mix of Goffz and Evil Sunz, leaning heavily towards Kult uv Speed. Goffs to represent a penchant for 'eavy muziks (hence the Rokkaz part) and Evil Sunz for the speed-crazy petrolhead aspect of my take on the greenskins.
Labels:
Big Mek,
Bikerz,
Boyz,
Da Wazgarg Rokkaz,
Finished,
Looted Wagon,
Nobz,
Orkz,
Picturz,
Ramblinz
Subscribe to:
Posts (Atom)








